Copyright 2023 Robin Scott. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. A memory leak in a mod is causing Starsector to crash. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Best thing about Nex, it adds alot of content to the game. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Tested the seed on RC15. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Absolutely not. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. (OutOfMemoryError), Turret cover crash! I think ambassadors are from another mod, Nexerelin only gives you Agents. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). What were they thinking? I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Sometimes colonies change hands. Before the 0.95a update there was an option to disable this at the start, now it's missing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Choose your faction (or establish your own) and dominate the Sector! yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Also destroying war fleets with my tiny group of ships felt great. Tried this ^^ and it worked like a charm! csv is missing systemsCheck starsector log for more info , Yes. I'll Inspect your organs. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. You should have already obtained blueprints for your colony stations & fleet through exploring. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. and our Privacy Policy. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Last Update: 12 Feb 2023. Having problems? [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Uploaded: 23 Feb 2019 . The Hegemony will send inspectors to check your colonies if you're using AI. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) So don't be an ass and the bigger factions will leave you well enough alone for the most part. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. In Vanilla I try and go for my own colony as early as possible. Starting templar ship really needs to be the _sal variant. Also Remnant farming for. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Will I be able to do the same with Nexerelin? Also it allows you to recruit fleets to fight on your behalf. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. We cover, exploration, ship design, combat, colony management, late game ships and combat. Nex is neither, but it has a scrappiness to it. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Starsector 0.95.1a is out! I don't remember specifically since it's been a while, but I found it on the forums. Choose your faction (or establish your own) and dominate the Sector! It draws one in. Is it harder? Histidine, since you are updating this very often (appreciated!) Have you redownloaded the mod to be sure it wasn't messed up? For colonizing, systems with multiple planets . Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. No. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Is it possible to add volatiles mining stations around gas giants? It's good but the new assault station/ planets is not fun in the least. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. They were around in 54 and especially in 62! (Read 121931 times), Array-index crash! Tired of your colonies fielding crap? Or joining a war fleet I sent waiting in orbit around a planet. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. .95.1a-RC6. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. This is an extremely modded run with all kinds of goodies from additional. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. StarSector update 0.95a is here. For more information, please see our Starsector 0.95.1a is out! How about this: win a couple vanilla games. or say "don't steal my organs! I think specifically in the nexerelin thread, there is discussion about it. When I go into hyperspace the mod crashes my game. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. So is Nexerelin worth it? Can you make enemies across the sector and then settle your own colony and expect to be left alone? Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Beginning a Starsector Colony can be a huge endeavor. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. I think specifically in the nexerelin thread, there is discussion about it. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Since my save got corrupted recently I've had no luck in finding good systems for colonization. I do mining/exploration missions early on for creds. Wars can actually lead to the extinction of a faction entirely. Before the 0.95a update there was an option to disable this at the start, now it's missing. Features 4X game features in Starsector Let's go over the basics of how to install mods in Starsector. Nexerelin. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. The game feels more dynamic, otherwise its like a static structure on top of a large lore. But at least it should work as soon as I release something. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. Author: Histidine. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. and our It's a massively expensive project in every way. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A lot of things have changed, that effect colonies in starsector 0.95a. Here's the error: That sounds really nice, how does it work around worlds you don't own? Immersion breaking as hell. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. We praise everyday that mod author plays the same game as we do. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Huh, i did not even realize i made my mod (N)exerelin compatible. 10.0.17763 Build 17763. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). Survey Data is a special commodity obtained by surveying uninhabited planets. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Nexerelin adds a layer of complexity and challenge that the game does need. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. starsector nexerelin colonizationmostar bridge jump injuries. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Pirates will also raid you, and frequently when at -100. 99% of the time, this happens because Starsector ran out of memory. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Starsector Nexerelin Colonization. It also allows you to build storage space-station-waystations. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. I'm streaming now! Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. So theres a data point for you. Bug when i launched the campaign, after distributing my skill points at the character creation. I have no clue what some things do and would apprecitae any tips. No mods for this one. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Other than that it's all upside. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Press question mark to learn the rest of the keyboard shortcuts. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Mainly new items and overall nerf to the planets. Cookie Notice About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Press question mark to learn the rest of the keyboard shortcuts. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Probably NGO. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Diplomatic victory: You are friendly or better with every faction. Create an account to follow your favorite communities and start taking part in conversations. Even more memory is needed. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. What about Pirates? The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. MN-1525049403752618632 (originally started this run on RC12). Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Starsector 0.95.1a is out! Edited the title and fixed a few grammatical errors here and there and added new info. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. It's not the same map. It used to be called Starfarer. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? If these are vanilla game seeds, great. Pick and choose which blueprints you learn from a package! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. hi um GraphicLib is not downloding as a .zip help pleas! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Survey data can be sold even if the player has already colonized the relevant planet. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Save game crash / corruption! 15.91G. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). You can take down their bases to halt the attacks, though. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Starsector 0.95.1a is out! Nexerelin adds a layer of complexity and challenge that the game does need. Overhauls. I appreciate this. Greeting everyone, wanted to share a great world seed. PantlessTemplar 2 yr. ago. This gives them back a foothold in the game. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Is it insanely so? Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. The current one is the support one, making it nigh impossible to fight properly. (OutOfMemoryError). Thanks so much! To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. For more information, please see our Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Intermittent glitchy / artifacted graphics in combat! You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Time to stomp some stations with the Rebirth-class. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Story victory: Complete the Galatia Academy quest. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Wish pirates had better stuff, that you might want to use even? Great times. I checked the exerelin_config.json but I can't find it or it isn't there. Should have stable points for stability bonus. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! It comes in five classes of increasing value, depending on what the survey finds. http://fractalsoftworks.com/forum/index.php?topic=9175. Log in to view your list of favourite games. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. MagicLab discord: https://discord.gg/EVQZaD3naU. Create an account to follow your favorite communities and start taking part in conversations. Nexerelin is a mod for the game Starsector. Really gives those epic space battle feels more than vanilla imo. Nex adds alot of stuff that frankly should be apart of the base game. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. You're running from the .bat file instead of Starsector.exe. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Basically follow the above guide. 2 million if you babysit your colony and do minimal bounties.
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