Universal: Fixed shadowCoord error when main light shadow defined in unlit shader graph. Editor: Optimized StripPrefabObjectsWhichAreNotUsed, representing up to a 28% speedup for large scenes. (1310614), Scene/Game View: Improved performance when opening Scene View window. (1331034), Scene/Game View: Fixed deprecates current Handles.FreeMoveHandle signatures and introduces new ones that do not take a Quaternion rotation parameter. Graphics: Strip unused constant buffer members when using OpenGL (ES). 2D: Updated 2D URP Template to use new package format structure. You can set this option as default in Editor preferences. Physics: Anchored prismatic limit handles in screen space to avoid them occluding small Articulation Body links. Asset Import: Updated com.unity.formats.alembic to 2.2.0-pre.3. (1276013), Prefabs: Removed wrong error message. VFX Graph: Properties labels do not overlap anymore. By (1348002), UI Toolkit: Fixed issue where user could not override the text color and font-size of the Unity Default Runtime Theme using the ":root" or "VisualElement" selectors. 2D: Added: Tilemap.tilemapPositionsChanged. Package: Com.unity.purchasing updated to 3.2.2. https://docs.unity3d.com/Packages/com.unity.formats.fbx@4.0/manual/index.html. Particles: A warning will now be shown when attempting to assign a ParticleSystem as a sub-emitter when it is not a child and is part of a Prefab hierarchy. (See the Upgrade Guide for details.). Universal: Fixed an issue where Depth Prepass was not run when SSAO was set to Depth Mode. (1352394), Undo System: Reduced register undo log. (1345142), Undo System: Improved performance when overwriting the redo stack, Universal: Fixed an issue that caused shader compilation error when building to Android and using GLES2 API. HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading. Added support for using a flags enum in uxml (multiple flags may now be set by joining them with a comma). (1287189), Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. IL2CPP: Fixed crash in stack trace building code an when exception is thrown in async methods. (1355007) (1344552), Mono: Fixed issue in the mono web request stack where it would incorrectly wait on the Unity synchronization context for an asynchronous call to complete leading to the request being aborted on timeout. Can be used with the Mesh Renderer and the Skinned Mesh Renderer. The label will revert back to showing "Mixed..." when there is not enough space to show the list. (UI Builder), UI Toolkit: Fixed the lack of feedback to users about problems with the UIDocument and PanelSettings inspectors. Fixed now. Profiler: Changed: Added GPU profiling capabilities to ProfilerRecorder API. Sabrina, a single girl-about-town, is seeking Mr Right in a world where traditional and liberal brothers sit side-by-side, but rarely see eye-to-eye. Shades explores tolerance within and without the Muslim community. An exception is now thrown instead of returning 0. (1341868), UI Toolkit: Fixed the color and style of the title text in the UI Toolkit debugger. (1364443), Profiling: Profiler's timeline view loses context frames when frames go out of Frame Count bounds HDRP: Fixed a memory leak related to not disposing of the RTAS at the end HDRP's lifecycle. This has already been backported to older releases and will not be mentioned in final notes. HDRP: Added: Help URL for volumetric clouds override. HDRP: Added: Added a minimum motion vector length to the motion vector debug view. published 13 December 21, Updated UI Toolkit: Clarified the message displayed to the user when deleting a style sheet that is being used in the UI Builder. Physics: Fixed an issue where modifying the "Rigidbody2D.position" doesn't temporarily stop interpolation when called during the FixedUpdate callback. Version Control: Enabled workspace migration from Collab to Plastic, whether or not you have Plastic installed. (1328762). The section Current Quality contains data from the Render Pipeline Asset property in the Quality level that is currently in use. URP: Added Undo support for URP Global Settings asset assignation. HDRP: Fixed ray traced reflections that were too dark for unlit materials. (1293912), Asset Import: AssetDatabase.SetImporterOverride now fails when used on folders and does not write to the .meta file. HDRP: Fixed material inspector that allowed setting intensity to an infinite value. Users will no longer need to have the Plastic SCM window visible to know there are incoming changes. Editor: Reorganized Quality Project Settings, to make it clearer which options are relevant to which parts of Unity. Added empty checking message localization. Graphics: Fixed in crash for software DRS for DLSS in dx12 when changing the resolution mid frame. HDRP: Improved the DynamicArray class by adding several utility APIs. atomic safety handle boolean check to ensure that existing enumerators return false Universal: Material editor now uses the same MaterialHeaderScope as HDRP. By Editor: Fixed an occasional exception when reordering expanded elements. (1263683), GI: Fixed some fallbacks from GPULM to CPULM when using baked lighting and cookies. (1343443). Core: Fixed bug where shadows disappear in the frustum corners from false positives in the shadow culling. Package Manager: Release Candidate packages will just be tagged as 'RC' again. HDRP: Fixed support of Distortion with MSAA. Scripting: Introduced a cache to speed up look up of ApiUpdater configurations. URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. (1337226), GI: Ignore OpenCL CPU devices that are incompatible with the GPU lightmapper on macOS due to insufficient local workgroup size. Mono: Assembly.Load now loads distinct assemblies correctly. Asset Import: Improved FBX model importing speed. Shadergraph: Added: New dropdown property type for subgraphs, to allow compile time branching that can be controlled from the parent graph, via the subgraph instance node. (1333463), URP: Fixed renderer post processing option to work with asset selector re-assing. Shadergraph: Fixed the Scene Depth node so it returns proper results in Eye space when using an orthographic camera. HDRP: Fixed custom pass injection point not visible in the UI when using the Camera mode. Graphics: Fixed IES Importer related to new API on core. HDRP: Added: Warning for when a light is not fitting in the cached shadow atlas and added option to set maximum resolution that would fit. Universal: Fixed an issue where SSAO would sometimes not render with a recently imported renderer. (1336053), UI Toolkit: Fixed non-whole pixel size and position values resulting from resizing or moving elements in the Viewport with the zoom set to 75%. 2D: Added a new template to allow users to start a new project with 2D Renderer set up. Plastic: Added date column in incoming changes. HDRP: Fixed blocky looking bloom when dynamic resolution scaling was used. Unity is the ultimate game development platform. Moved separate AlphaModulate() and AlphaPremultiply() to URP shader library. Burst: Added support for basic vld1 ARM Neon intrinsics. (1359247), Editor: Fixed editor crash when accessing properties on canvas in some cases. Virtual Texturing: Now PopRequests allows the destination list to have a different size than the texture stack's maxActiveRequests value. HDRP: Fixed banding in the volumetric clouds. iOS: Fixed a crash when the iPhone 12 family were forced to portrait upside down. (1312670). (1293228). Asset Pipeline: Using the AssetDatabase.CreateAsset() API to create an asset from a TextAsset object where the file type specified is not a native Unity format such as .ASSET will now report an error about incorrect usage of CreateAsset. VFX Graph: Inspector group headers now have a better indentation and alignment. HDRP: Fixed white flash with SSR when resetting camera history. (1272592), Mono: .NETStandard 2.1 in the editor is missing System.Memory, System.Buffers at runtime (1332105) HDRP: Fixed CPU performance on DLSS, avoiding to recreate state whenever a target can fall into the safe min/max resolution specified by the system. (1298279), Editor: Fixed for Canvas Group Interactable flag being applied to the GameObject even when the Canvas Group component is disabled. URP: Added: Two new URP specific scene templates, Basic which has a camera and directional light, then Standard which has the addition of a global volume with basic post effects setup. HDRP: Increased the minimum density of the volumetric clouds. (1327919, 1339297, 1340851). Universal: Moved menu item "Upgrade Scene Materials to 2D Renderer Materials" to Edit > Rendering > Materials > Convert All Built-in Scene Materials to URP 2D Renderer. VFX Graph: Inspector group headers now have a better indentation and alignment. The bug was being caused by the active cubemap face only being used, the fix checks whether it should use the active depth slice or cubemap face. (1322673). Universal: Moved menu item "Pipeline Asset (2D Renderer)" to Assets > Create > Rendering > URP Asset (with 2D Renderer). (1362979), UI Toolkit: TemplateContainer has its own icon and no longer shows the custom control icon when is nested in another template (UI Builder). (1363998). (1348271), Asset Pipeline: Fixed an issue where Model Importer Rig Tab Update button doesn't work properly with multi-selection. (1325676), Editor: Fixed top of Game View is black when "Use display in HDR mode" is enabled and "Color Space" is set to "Linear". Fixed a bug when context menu would sometimes disappear (1325575), Physics: Fixed an issue where, when using "Collision2D.GetContacts(List)", the list size was incorrectly set the same as the list capacity rather than the number of results returned. Editor: Fixed tooltips being misaligned. HDRP: Added: Added info box when low resolution transparency is selected, but its not enabled in the HDRP settings. Shadergraph: Added: Split Texture Transform node to allow using/overriding the provided tiling and offset from a texture input. Also, all items that doesn't have any overrides are now rendered greyed out in order for the items that have have overrides to stand out. Documentation available at https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@latest/index.html. GI: Introduced a full tiled-based baking system to the GPULM to reduce memory pressure. Serialization: Changed the internal behavior of the SerializedProperty.propertyPath eliminating unnecessary string allocations on every call. (1357318). Graphics: Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Package: Changed the package display name from "Unity Recorder" to "Recorder" in the package manager. (1362840), Physics: Fixed a crash when adding more than 65534 Colliders to a Rigidbody or an Articulation Body. Asset Pipeline: InitializeOnLoad method shouldn't be used for asset operations, because InitializeOnLoad is called before asset importing is completed. IL2CPP: Improved Span Indexer performance. 2D: Prevent Tile Palette Prefabs from showing as a Active Target for the Tile Palette window when selected. Package: (Recorder) Ensure that the color space conversion from sRGB to linear is performed when required for EXR files. message. HDRP: Fixed Rough Distortion frame setting not greyed out when Distortion is disabled in HDRP Asset. All the old draw API Graphics.DrawX() functions work as before but many of them can be easily converted to the new API to gain from the added functionality. Profiler: Updated com.unity.profiling.core@1.0.0. (1255405). (1356714) (1367882), Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1277419), Serialization: Fixed NullReferenceException is thrown when a MonoBehaviour script that was attached to a GameObject is deleted. (1333953). Graphics: Fixed truncation of Vulkan descriptor set handles on 32bit platforms, causing validation errors. HDRP: Changed the NVIDIA install button to the standard FixMeButton. UI Toolkit: Marked the com.unity.ui package, which is incompatible with 21.2 and above, as deprecated. Services: Fixed the "Latest Version" section of the In-App Purchasing Settings when com.unity.purchasing version of 2 or less is installed. HDRP: Fixed override camera rendering custom pass API aspect ratio issue when rendering to a render texture. Package: Released com.unity.mathematics 1.2.4, Package Manager: Fixed the issue where sync code is not unregistered when the Package Manager window is closed. Mono: Fix FileSystemWatcher support on IL2CPP. HDRP: Moved menu item "C# Post Process Volume" to Assets > Create > Rendering > HDRP C# Post Process Volume. All textures got a Swizzle advanced import setting, for arbitrary color channel remapping/flipping. 2D: 2D light is rendered in half in its Y-axis when two Sprite Shape objects with same Order In Layer are visible on the Screen Fixed project settings will not show when looking for graphs, Fixed exception when user double clicks on a graph. (36265), Scripting: Vector2, Vector3, Vector4, Bounds, Plane, Ray, Ray2D ToString by default prints two decimal digits (up from one). (1368242), UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. HDRP: Fixed LayerMask editor for volume parameters. Package: Updated Subsystem Registration package version to 1.1.1. HDRP: Fixed exposure issues with volumetric clouds on planar reflection. Package: Visual Scripting now creates a warning when an Input System Package event references an action that is the wrong type for that event. Asset Import: Updated Alembic package to 2.2.0-pre.3. to support mesh deformation in vertex shaders). Shadergraph: Modified the the shader permutation variant limit so that only ShaderGraph keywords count towards the limit; SubGraph keywords do not. Burst: Made math.shuffle compile correctly when non-constant ShuffleComponent's are used. Graphics: Fixed Lens Flare 'radialScreenAttenuationCurve invisible'. Shaders: Added a shader warning for when reserved constants names with consecutive underscores are used. (1287749), Animation: Fixed an issue where the transition would automatically disappear if made from a lower layer state machine to an upper layer one. VFX Graph: Compilation error undeclared identifier 'Infinity'. (1348481), iOS: Metal: fixed disabling stencil completely in case of Comparison Function being Disabled, as the "write only" is perfectly valid stencil state (case 1345523). HDRP: Changed the HDRP Render Graph to use the new RendererList API for rendering and (optional) pass culling. (1344979). UI Toolkit: Added: Animated drag and drop support to ListView. Editor: Fixed the Scene View not updating when the LineRenderer Show Wireframe option was changed. Added more API documentation. (1323740), Graphics: Fixed layered rendering to mips of 3D textures when using Vulkan. Editor: support Hungarian (and other) unicode characters in editor VFX Graph: Unexpected compilation error while modifying ShaderGraph exposed properties. Api for access this data will be found inside the memory profiler package. HDRP: Moved menu item "C# Custom Pass" to Assets > Create > Rendering > HDRP C# Custom Pass. (1309850), Scene/Game View: Fixed some Scene View Overlays incorrectly registering as applicable to any Editor Window. URP: Added: Public api and updated docs for Light2D shape properties. (1372588). Universal: Fixed an issue where 2D lighting was incorrectly calculated when using a perspective camera. A Russian intoxicated broke the window glass on board a Nordwind flight. It detects [MainTexture] attributes, then detects them by the _MainTex naming convention. Serialization: Added: SerializedProperty has a new read only property "contentHash" to better track changes to the SerializedProperty's data. (1322944), Scene/Game View: Fixed extraneous EditorApplication.playModeStateChanged callbacks when setting EditorApplication.isPlaying to false in an ExitEditMode state change callback. 5ちゃんねる(旧2ちゃんねる、2ch)ニュース系板の最新勢いランキングです。5ちゃんねる、5ch(旧2ちゃんねる、2ch)の全スレッドを対象に最大で1分ごとに自動解析を行い、勢いを算出してランキング形式でおすすめを提供しています。スレッド検索対応。 (1219099), Editor: Fixed the issue with missing tooltip for Editor tools button. Asset Pipeline: Added a new UI in the AssetImporter inspectors that display all AssetPostprocessors methods that were used in the last import of the selected asset. Burst: Fixed DOTS Runtime JobProducer Bursting code to support JobProducers with multiple generic arguments, complex job wrapper and generic jobs. Package: Updated Code Coverage package to v1.0.1. Search: Use a single Search Provider to search for any indexed object. Shadergraph: Added: Added information about selecting and unselecting items to the Blackboard article. HDRP: Added: Added support of motion vector buffer in custom postprocess. Its fixed! Burst: Intrinsics: Neon vst1 APIs are now fully supported. Shadergraph: Added: Many node synonyms for the Create Node search so that it's easier to find nodes. (1333648). Graphics: Added: Helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides). 2D: Changed some PSDImporter settings to use checkboxes instead of drop-down menus. (1307476), Android: Disable cut/copy/paste popup that was appearing on the hidden Android inputfield HDRP: Fixed a divide-by-zero warning for anisotropic shaders (Fabric, Lit). (1291991), Editor: Fixed console window fails to repaint unless hovered over if it had been maximized before. Profiler: Encoded managed heap section type inside the snapshot format, for retrieval via the memory profiler package. (1337843). HDRP: Improved the area cookie behavior for higher smoothness values to reduce artifacts. VFX Graph: Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone. Queries that relied on a specific hierarchy order might be affected. (1339964), Scene/Game View: Fixed Gameview focus inconsistent when re-docking. Graphics: Added: New API to customize the rtHandleProperties of a particular RTHandle. Graphics: Removed: Removed GraphicsFormatUtility.GetDepthStencilFormat(int) after being public for two alpha releases. .. iOS: Changed: EditorUserBuildSettings.symlinkLibraries renamed to EditorUserBuildSettings.symlinkSources, both Android and iOS will use this property. HDRP: Changed Debug windows name and location. (1339181), Editor: Prevented missing segments in the Bundle Identifier for Apple platforms by replacing invalid characters with hyphens (similar to Xcode's behaviour). (1353549), Graphics: [DX12] Fixed a crash when TexturesD3D12::RegisterNativeTexture was called with resource that has *_TYPELESS format. Version Control: Updated status bar notification icons URP: VFX: Fixed soft particles when HDR or Opaque texture isn't enabled. GI: Added: Added two new callbacks: LightProbes.needsRetetrahedralization which is called whenever the current registered probes and tetrahedralization are out of sync, and LightProbes.tetrahedralizationCompleted which fires after (re-)tetrahedralization is done. HDRP: Fixed distortion when resizing the graphics compositor window in builds. Graphics: Fixed normal bias field of reference volume being wrong until the profile UI was displayed. Added optimized Material.EnableKeyword, Material.DisableKeyword, Material.IsKeywordEnabled, ComputeShader.EnableKeyword, ComputeShader.DisableKeyword and ComputeShader.IsKeywordEnabled overloads that work with the new LocalKeyword struct. Android: Added Adaptive Decals for Adaptive Performance. Graphics: Fixed missing support for coarse/fine derivatives in shader code. Build Pipeline: Changed Linux so that it uses the incremental player build pipeline. HDRP: Make some volumetric clouds properties additional to reduce the number default parameters. Version Control: Fixed NullReferenceException after closing the Plastic SCM window. (1356798), Terrain: Added compatibility tags used to distinguish terrain supported shaders. URP: Fixed indentation of Emission map on material editor. (1274010), 2D: Add null arguments checks for Sprite.GetPhysicsShape, Sprite.OverridePhysicsShape and Sprite.OverrideGeometry (1364139). URP: Removed unsupported fields from Presets of Light and Camera. (1314527). URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section. Version Control: Fixed a console error when selecting object in Scene view hierarchy or creating a new asset. 2D: Unable to exclude Objects for Packing property from Sprite Atlas preset Package: To open the Visual Scripting editor, you can now click the open inspector button and double click a graph in the project browser. Package Manager: An info icon will warn users when the package version they are using is not recommended for their Unity version. WebGL: Added texture compression format setting to WebGL's player settings. (1345105), Linux: Like on Windows, mouse movement will now wrap around the screen edges for certain GUI elements that rely on mouse deltas (i.e. HDRP: Added: Support for Fabric material in Path Tracing. XR: Updated XR Interaction Toolkit to 1.0.0-pre.5. (1279206), Animation: Fixed ScaleConstraint on child with parent having a nulled scaled axis. (1345891), Linux: Fixed shifted key events in the old input system. Package Manager: Changed error and warning box to look like the info box. HDRP: Fixed path tracing accumulation not being reset when changing to a different frame of an animation. UI Toolkit: Added new vector drawing API to VisualElements. VFX Graph: Fixed a compilation issue when a normal is used in shadergraph for opacity with unlit output. HDRP: Fixed and optimize distance shadowmask fade. (1247305), Scene/Game View: Fixed Scene View camera zooming too far when using middle mouse wheel scroll with a very small object framed. Added a new Undo icon. HDRP: Fixed gbuffer depth debug mode for materials not rendered during the prepass. URP: Added: Emulate alpha for multiply blend mode by whitening the base map colors using the alpha value. Package Manager: Embedded packages are not shown as installed in the Package Manager. HDRP: Fixed some aliasing ussues with the volumetric clouds. Scripting: Added GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.". (1336787), Editor: Disabled preset for ThemeStyleSheet. uGUI: Added a switch to Canvas to allow the user to determine if the canvas should resize on manual Camera.Render calls. UI: Added preference to enable or disable extended Dynamic Hints. iOS resolution presets that were removed: Editor: Updated the style of some buttons and button groups when hovered, pressed and focused HDRP: Fixed a lack of syncronization between the camera and the planar camera for volumetric cloud animation data. Mobile: Changed minimum iOS/tvOS version to 12. (1300367). XR: Updated XR Legacy Input Helpers to 2.1.8. Editor: Revamped the type dropdown in the scene template project settings. (1313198), UI Toolkit: Allowed UIElements Debugger to pick elements from Game View outside of play mode, UI Toolkit: Changed EnumField+derivatives & BasePopupField-based classes to properly handle pointer down events HDRP: Allow negative wind speed parameter. Profiler: Expanded the platform reach and frame timing information for the FrameTimingManager. Graphics: Removed the postprocessing package from the core packages list. (1379547), Scene/Game View: Fixed Scene View FX toggle not accurately representing the enabled state of FX. (1341400), GI: Fixed realtime GI assertion errors from terrain lighting caused by mesh in scene with broken UV2s. Editor: Updated com.unity.cinemachine to 2.8.0. URP: Fixed graphical artefact when terrain height map is used with rendering layer mask for lighting. Graphics: Added the ability to remove shader Passes that contain ray tracing shaders (for example, ClosestHit, AnyHit) when ray tracing is not supported by the system or graphics API. Shaders: Added: LocalKeyword.isOverridable property to check whether a given local shader keyword can be overridden by global shader keyword state. (1339865). HDRP: Added: Added a setting in the HDRP asset to change the Density Volume mask resolution of being locked at 32x32x32 (HDRP Asset > Lighting > Volumetrics > Max Density Volume Size). Enable a local light list from the disk Improved shadow cascade GUI drawing with pixel perfect Rect! Addrenderpasses into two functions with SetupRenderPasses so render targets ( 1327876 ), editor: menu bar does n't properly! Of user facing blocks executed in scene with a series of Fixed and issue missing... Code stripping is enabled layered rendering to a non-ScriptedImporter class no longer being assigned in UniversalRenderer instancing on desktop... System settings internal Plugin materials and HDSubTarget with their namespaces in the profiler module not sorting correctly Wired puts... 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Computation,... ) stencil values Added View bias for mesh Decals, an unreachable occur! At: Windows - > rendering, if field is selected, but not! Unity on Android devices & lens flares for mesh Decals Compass.headingAccuracy data the LayerMaskParameter class an. Removed GraphicsFormat warning for large instances with many # line numbers for Windows and Mac all textures got a advanced... Order by using a bit mask to bias the color and intensity customization for Decals where are. Stencil bits AssetBundle.Unload waits for all types of changes, and having the player build using. Required components but the user interface of the ScrollView class not exposing the `` receive shadows Toggle... Gizmo enabled state could potentially get out of 5 stars Email in booklet for APK for 10... Spacing USS properties the Prefab asset in the file Awake, CheckConsistency, or Linux Play... Making it less likely to be consistent with player connection dropdown to accommodate long strings Added name. Active tool editor does not delete layer section type inside the memory profiler module editor window have! Worker threads will peak this week – here 's everything we know so far about this first-person adventure! In QueryBuilder can delete block by mistake a single-quote: Restoring the public API your Unity editor installs View! Missing symbols at runtime even if the scene component causing Import loop and log spamming lightmap exposure value lost...
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